Ages 5โ€“8 ยท place value dojo

Fourteen or forty‑one?
Train the ear. Then the brain.

A 123‑question check across kindergarten, first and second grade that finds what a child actually understands โ€” then ten games aimed at exactly the gaps it finds.

โœ… No ads, no accounts ๐Ÿ“ถ Works offline ๐Ÿ”’ Progress stays on the device

๐ŸŽ“ Ninja Trials

A test that tells you why, not just how many

123 questions across ten strands, spanning kindergarten, first and second grade. Each strand ladders up through the grades and stops after two misses, so nothing drags. Questions are sampled fresh each run โ€” or switch on Deep Dive to ask every one. About two to three minutes a strand; one a day works fine.

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It varies what usually hides the gap

A number's name sometimes hands you its place value โ€” โ€œtwo hundred thirty‑fiveโ€ is 200+30+5 out loud. Sometimes it buries it: โ€œthirteenโ€ names the ones first and never mentions a ten. Ask only the first kind and a child looks fluent. Every skill here is asked both ways.

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It never corrects mid‑test

Teaching during a diagnostic contaminates every item after it. Right and wrong get the same warm โ€œgot it!โ€, and the real feedback lands at the end โ€” so what comes out is what she knew walking in.

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It names the misconception

Not โ€œ7/10 on subtractionโ€. Instead: 83โˆ’27 came to 64 โ€” the ones were done as 7โˆ’3 instead of 3โˆ’7, with why that happens and which game fixes it. Errors like that are a rule being applied consistently, not carelessness.

๐Ÿ”ข Counting & sequence ๐Ÿ  Place value โš–๏ธ Comparing numbers โž• Addition โž– Subtraction ๐ŸŸฐ What = really means ๐Ÿ“– Story problems ๐Ÿ•’ Time, money & measure ๐Ÿ”ท Shapes & fractions ๐ŸŽฒ Odd, even & arrays
๐ŸŽ“ Start the trials

๐ŸŽ“ Learn the secrets

Three ideas that unlock the rest of maths

Most early maths trouble isn't arithmetic โ€” it's these three ideas going unsaid. Each one gets its own hands-on lesson before any game asks about it.

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The teen vs -ty secret

Fourteen and forty‑one sound like cousins and get mixed up for years. The lesson slows the words right down so the difference becomes obvious โ€” and audible.

four‑TEEN = 14 FOR‑ty‑one = 41
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Place value you can watch

The Number Machine has three houses. Fill the ones house past nine and ten cubes visibly bundle into a rod and move next door. Nobody has to be told the rule.

9 ones + 1 โ†’ 1 ten
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Why we carry the one

"Carrying" is just trading ten smalls for one big because the house is full. Once that lands, regrouping addition stops being a memorised dance.

28 + 7 โ†’ 30 + 5
โšก Play Bundle Rush โ†’

๐Ÿฅ‹ The belt ladder

Progress you can see from across the room

Stars add up to belts. The bar on the home screen always shows how many stars are left to the next one โ€” the reason to do "just one more round".

๐Ÿค White Belt
day one
๐Ÿ’› Yellow Belt
10 stars
๐Ÿงก Orange Belt
25 stars
๐Ÿ’š Green Belt
45 stars
๐Ÿ’™ Blue Belt
70 stars
๐Ÿ–ค Black Belt
100 stars

๐Ÿ‘‹ For grown-ups

Built for one kid, shared with everyone

No sign-up, no data leaving the device, nothing to buy. Add it to a tablet home screen and it opens like a normal app, with or without wifi.

๐Ÿฅ‹ Open the dojo
โœ“Nothing is collectedStars, stickers and settings live in this browser's storage. There is no server and no account.
โœ“Installable & offline"Add to Home Screen" gives it an icon and full-screen launch. After the first visit it runs with no connection.
โœ“Their name, their coloursMy Studio sets the player name, picks a ninja buddy, swaps between six colour themes and mutes sound or voice.
โœ“Read-aloud built inNumber names are spoken, so a pre-reader can play the listening games without help.
โœ“A practice streak, not a leaderboardThe only comparison is with last week. No timers, no losing, no other children.
Number Ninja ๐Ÿฅท